NFTs are stored on the blockchain in wallets of users. Every NFT is unique and not directly exchangable with another. Unlike a conventional currency, which is fungible, NFTs are the exact opposite. What Are They Exactly?įrom a technical point of view, an NFT is nothing more than a token (or, in the most abstract sense, simply an ID) that is, first and foremost, completely void of value. So let's talk about NFTs from an objective and rational point of view. And I would argue that neither side is wrong nor right. It seems to me that there are exactly two types of people: Those who hype NFTs and those who demonize them (in the worst case) as pure scam. This is why storing in-game items, externally, on a blockchain as so called NFTs (Non-fungible tokens) is how our approach works. Therefore, it makes sense to separate actual gameplay and the item economy of a game, at least in our opinion. Although breakthroughs and steady progress has been made on the transaction speed problem, there still is no blockchain that is capable of efficiently persisting data in real-time. However, due to the current limitations in the area of transaction speed, one has to be careful which data to store on a blockchain. This is unlike a traditional database which stores data on a centralized server and you have to trust the operator to keep your data secure. The main difference to a traditional database is that data is stored decentralized, with maximum transparency and secured with state-of-the-art encryption that ensures that data, once stored, is unchangeable. Blockchain - In The Context Of A GameĪ blockchain is a distributed database that is shared among a network of computers. When we talk about blockchain gaming, there are two major components to be taken into account. We are talking about: Blockchain and everything around it. With this article, I would like to talk about an innovative technology and how it affects the gaming industry. Whether it's new genres, technical innovation through game engines, or simply the next breakthrough in graphics cards, and both the gaming experience and development processes are affected by that change.
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